Tags: Game Engine, Computer Graphics, Game Programming, Real-Time Systems, Software Architecture, Jason Gregory, CRC Press, Game Development, 3D Rendering, Physics Simulation
Game Engine Architecture (3rd Edition) by Jason Gregory – 9781138035454 - Hardcover
- Type: Paperback Book.
- Publisher: A K Peters/CRC Press
- Language : English
Game Engine Architecture (3rd Edition) by Jason Gregory (Hardcover, 2018) – ISBN 9781138035454
Game Engine Architecture (3rd Edition) by Jason Gregory is the world’s leading textbook and professional reference on the inner workings of modern game engines. Published by CRC Press, this comprehensive volume explains how every system — from rendering and physics to animation, AI, and multithreading — integrates to create cutting-edge interactive experiences.
Product Details
- Title: Game Engine Architecture
- Edition: 3rd Edition
- Author: Jason Gregory
- Publisher: CRC Press
- Publication Date: 17 August 2018
- ISBN-13: 9781138035454
- Format: Hardcover / Professional Reference
- Pages: 1,250
- Price: £49.99
- Availability: In Stock | Free UK & EU Shipping
Now in its third edition, this modern classic offers unparalleled coverage of the architecture and technology behind AAA games. Written by Naughty Dog’s Lead Programmer, Jason Gregory, the book blends practical engineering knowledge with deep theoretical insight — making it equally valuable to students, indie developers, and professional programmers.
Key Features
- Complete Engine Blueprint: Rendering, animation, physics, AI, input, networking, and more.
- Modern Hardware Focus: Updated for multicore CPUs, GPUs, and console/PC architectures.
- Cross-Disciplinary Insight: Covers computer science, graphics, math, and system design principles.
- Industry-Proven Techniques: Real examples from Uncharted, The Last of Us, and other major titles.
- Academic and Professional Utility: Adopted by top universities and studios as the definitive textbook on engine development.
Table of Contents Highlights
- Fundamentals of Game Engine Design
- Real-Time Rendering Architecture
- Animation Systems and Motion Control
- Physics and Collision Detection
- Artificial Intelligence and Gameplay Systems
- Input, Audio, and Resource Management
- Multithreading, Optimization, and Debugging
Who Should Read This Book?
- Game developers and software engineers
- Students in computer science or game technology
- Technical artists and graphics programmers
- Indie developers building custom engines or tools
Why Buy from BooksGoat UK?
- Best Price: £49.99 vs RRP £68.99
- Free UK & EU Shipping
- Authentic CRC Press Edition verified ISBN 9781138035454
- Eco-Friendly Packaging and fast UK dispatch
FAQs
- Is this suitable for beginners?
- Yes — accessible to anyone with C++ programming experience and a grasp of basic graphics concepts.
- Does it cover real-time rendering and physics?
- Yes — includes in-depth coverage of graphics pipelines, animation systems, and physics simulation.
- Is this used by professional studios?
- Yes — widely used as a training manual in AAA studios and game development universities worldwide.
Final Call – Buy Now
Game Engine Architecture (3rd Edition) is the definitive reference for understanding, designing, and optimising modern game engines. Order today from BooksGoat.co.uk for just £49.99. Free UK & EU shipping included.
